The launch of the new version of the strategy game “Warzone 2100 4.0.0” in which one of the main novelties is the improved support for graphics engines and of which the added support for Vulkan 1.0+ stands out.
For those who are unfamiliar with the game, they should know that this was originally developed by Pumpkin Studios and it was released in 1999. In 2004, the original texts were released under the GPLv2 license and the game continued with community development.
The game is fully 3D, mapped on a grid. Vehicles move around the map, adapting to uneven terrain and projectiles can be realistically blocked by mounds and hills
The camera moves floating in the air with a lot of freedom, being able to rotate and zoom. Everything is controlled by the mouse or the numeric keypad in the course of battle.
The game will offer us campaign, multiplayer and single player modes. In addition, we will be able to use an extensive technology tree with more than 400 different technologies, combined with the unit design system, it will allow us to have a great variety of possible units and tactics.
What’s new in Warzone 2100 4.0.0?
In this new version of Warzone 2100, we can find the added support for new graphics engines:
Vulkan 1.0+, OpenGL ES 3.0 / 2.0, DirectX (via libANGLE library, OpenGL ES -> DirectX), Metal (via MoltenVK library, Vulkan -> Metal) as well as the main OpenGL 3.0+ profile (selected by default).
Another change that stands out is that added “Factions” for multiplayer and games with bots.
Higher resolution textures.
Too many improvements are highlighted, including game balance, as well as quite serious bug fixes, since since the last stable version, more than 1000 commits have been sent from many contributors.
Of the other changes that stand out of this new version:
- Added Music Manager, as well as new Lupus-Mechanicus album soundtracks.
- Added a “script” / “random” map generator.
- Added lobby scrolling chat and many other UI improvements / widgets.
- Updates and improvements to AI bots (Bonecrusher, Cobra).
- New “headless” mode to run the game without displaying graphics (for scripts / auto host / bots).
- The JS API has been improved and a new “Script Debugger” has been added.
- Qt dependencies removed, migrated from QtScript to a new built-in JS engine – QuickJS.
- New versions of the game for Windows 64-bit systems (for Intel 64-bit / x64 and ARM64), macOS
- Universal Binaries with native Apple Silicon support (in addition to Intel 64-bit).
Finally for those interested in being able learn more about it About this new version, you can check the details In the following link.
How to install Warzone 2100 on Ubuntu and derivatives?
For those who are interested in being able to install this game on their system, they should know that users of Ubuntu 18.04 LTS, Ubuntu 20.04 LTS and Ubuntu 20.10, as well as any other derivative of these, will be able to install the game from the snap package, such as flatpak or the version available in the distribution repository.
In the case of those who are interested in being able to perform the installation by Snap, they should only have the support enabled (for Ubuntu 18.04 onwards), just execute the following command:
sudo snap install warzone2100
Now, for those who prefer to install this game by downloading the deb package, They can do it by opening a terminal and in it they will type one of the following commands, depending on the version of Ubuntu (or the derivative) that they are using.
For those who are using Ubuntu 18.04 LTS the command they must execute is the following:
In the case of those who are users of Ubuntu 20.04 LTS and Ubuntu 20.10, the command they must execute is the following:
Now, in order to install the downloaded package, just run the following on the terminal
sudo apt install ./warzone*.deb
Finally for those who prefer to install with the help of Flatpak packages, They must have the support enabled in their system and in a terminal they will type the following:
flatpak install flathub net.wz2100.wz2100